Got another SE clear before the end of miiverse. This makes 15. I'd say 1 level was bad, 3 levels were terrible, and 2 levels were just unbearable. I didn't get any that came even close to star-wor...
And giving other people feedback. Your recent courses are really well designed, fun and interesting to play. I know you've said some places you use other than Miiverse, which I don't use, but I hop...
Decided to try uploading this course again. It's an underwater level that uses fishbones and cheep cheeps as the main enemies. It's generally a bit easier than my average level.
I will try it. And i will try to announce the results of my tournament before the end of Miiverse. Keep an eye open! And I am sorry for being annoying or spamming your discussions.
This course is now rated normal because a few skilled players have managed to beat it easily... All I can say is I feel sorry for anyone who gets this in HMC.
Bowser's Walljump Castle Has undergone some changes. A few people pointed out that the bowser's fireballs were sometimes unavoidable, so I made some edits to fix that. I also reduced the difficulty...
This will probably be my final upload before the closure of miiverse. It's a reupload of my walljump level that fixed a big problem. Other minor adjustments have been made too. Feedback is much app...
Just checked the bookmark site, and this course only needs 1 more player to reach the rankings apparently. It'll be interesting to see how this one does.
It's been a long time since I've posted. I was currently absorbed in non-SMM things. I'm hoping to have another course or two uploaded before the end of miiverse.
Ugh... there are SO many SE courses that start out reasonable, then become completely insane part-way through... It's pretty misleading because you get through a good bit of it very easily, then lo...
SMM DESIGN TIP #30: Avoid tedious obstacles In the screenshot, there are a bunch of alternating burners. This is an example of something you should NOT do, as it's very tedious to walk from burner ...
Players die at the very beginning even though there's a fire flower in the block... Are they intentionally dying, or are they just too lazy to bother grabbing the powerup? I probably don't even wan...
My first upload in a long time! This course takes a lot of inspiration from an old course of mine, Lethal Lifts. It also mixes in some new ideas utilizing platforms and spikes. As always, I'm open ...
Does anybody think having platforms push mario into spikes is a bad idea? I actually quite like this obstacle, but I have no idea if it will be frustrating to other players...
The bottom of the SE rankings used to be around one tenth star rate if I recall correctly. Now it seems to be higher than one eighth. I wonder why that is.
If I counted right, this course just needs 10 more unique players to get in the rankings. It'll be interesting to see how it fares, though I doubt it will do well. Players just can't handle difficu...
SMM DESIGN TIP #29: Difficulty Balance I once said that levels are supposed to start easy then ramp up as time goes on. Here I'll address a common mistake I see a lot of hard levels (including my o...
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