cooljeanius’s avatarcooljeanius’s Twitter Archive—№ 53,534

                    1. This article might be posted on a website called “Gaming on Linux”, but @Wesnoth is available on many more platforms besides Linux, so if you have a computer of any sorts, you are able to play it and contribute! Give it a try! gamingonlinux.com/2021/09/as-it-nears-a-new-release-the-battle-for-wesnoth-is-looking-for-new-contributors
                  1. …in reply to @cooljeanius
                    Some specific bugs I’d like fixed: One is this one I experienced when trying to introduce the game to @CJluvsMJ27 on her computer: github.com/wesnoth/wesnoth/issues/6030
                1. …in reply to @cooljeanius
                  Vsync support probably falls under the header of the desire to move to a new rendering engine as described in the initial article: github.com/wesnoth/wesnoth/issues/5018
              1. …in reply to @cooljeanius
                Better autosaving support for scenarios with dialogue options would be helpful for branching campaigns such as “The South Guard”: github.com/wesnoth/wesnoth/issues/5118
            1. …in reply to @cooljeanius
              This is probably another one that falls under the “move from software rendering to hardware-accelerated rendering” header: github.com/wesnoth/wesnoth/issues/5814
          1. …in reply to @cooljeanius
            A lot of people would like Steam achievements for Wesnoth, and it turns out that there is actually a way to do that for FOSS games like Wesnoth! We just need to figure out how to do it: github.com/wesnoth/wesnoth/issues/6008
        1. …in reply to @cooljeanius
          HDPI support would be really helpful for players with poor eyesight; there are a number of issues that fall under this umbrella, but this is the master one: github.com/wesnoth/wesnoth/issues/2219
      1. …in reply to @cooljeanius
        Besides HDPI support, there’s also improvements to the zoom-in/zoom-out functionality that could be made to help people with poor eyesight; this is one such bug: github.com/wesnoth/wesnoth/issues/5420
    1. …in reply to @cooljeanius
      One more under the header of things to fix to improve the rendering pipeline: github.com/wesnoth/wesnoth/issues/5737
  1. …in reply to @cooljeanius
    1. …in reply to @cooljeanius
      There’s other bugs I’m keeping an eye on, too, but these are what I consider some of the most important, so I’ll take a break from this thread for now…