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So, people are jumping on this guy with the usual points about how video games aren't actually to blame (which is correct, they aren't), but that's not actually addressing the point he's making. He's not blaming violent video games in general, just a specific subset of them. @nite_moogle/1529280581665583106
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The key part to focus on is the "modern day firearms to shoot other humans" part. In other words, it's a point about the guns, not video games in general. Real-life gun companies do actually pay to do product placement deals to put their guns in games; lemme see if I can find...
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...ok this one is older than what I was thinking of, but it's relevant: mediaite.com/online/video-game-companies-pressured-to-drop-gun-manufacturer-product-placement/
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checking the commit history for the source of @cooljeaniusbot shows that I added “real-life firearm companies paying to insert their guns into video games via product placement” to its list of bad policies on October 9, 2019: @cooljeaniusbot/1524944759973765120
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…so the article I’m thinking of would have probably been written/tweeted sometime around then. The “since:2019-09-01 until:2019-10-12” search operators (for Twitter’s advanced search) aren’t seeming to help, though…
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Right I think it might've been this @eurogamer article I was thinking of: eurogamer.net/shooters-how-video-games-fund-arms-manufacturers
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I’m not sure how a government would go about regulating stuff like this, though… trying to regulate the guns in games themselves wouldn’t be enforceable; there’d be too many loopholes for it to work… maybe go after the financial side of the deals instead?
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Something like “no video game developer shall enter into a financial agreement with a firearms manufacturer” or something like that; construct a financial firewall between them