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It kinda boggles my mind how Nintendo manages to budget more for voice acting on Xenoblade and Fire Emblem, two relatively niche (albeit great) franchises, than they do for Zelda, one of their tentpole franchises.
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Like, I don't think there was a single line of unvoiced dialogue in FE3H; why couldn't they have given TotK the same treatment? (I'm just finding the transitions between cutscenes and normal dialogue in TotK to be rather jarring...)