Talakori's Yeahs

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CutterL

2 days ago

My final post will hopefully be able to detail about this more, but if you want to see me again after Miiverse, just try searching. It shouldn't be too hard to find me, though my name sometimes has...

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CutterL

2 days ago

Finished playing all the levels yesterday, overall a very good batch of courses were shared! I'm gonna keep this discussion up until Miiverse closes, but this is probably the last big thank you I'l...

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CutterL

3 days ago

I only have a few more levels to play here, which I'm going to finish right now. I also just had a strange question. Which of your own levels do you find yourself replaying the most?

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Jeremy

10/30/2017 7:44 PM

Epic ending

Comment on CutterL's Post

Mike B

10/28/2017 2:19 PM

Bowser's Walljump Castle: A recent revision of my walljump level. Since I only recently uploaded it, feedback would be very helpful. I'm most concerned about how long it takes to get to the first c...

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Mike B

10/28/2017 2:15 PM

I'll post a couple of courses and play what I can. Perilous Pulverization Palace: One of my best and most successful courses. It's themed around crushing obstacles. If you haven't already, I'd sug...

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CutterL

10/28/2017 2:05 PM

DKC: Kavern Karnage 2nd level in the series, this entry starts in an overgrown cave passage infested with piranha plants and tons of vines to climb and swing on, and then turns into a p-switch mad ...

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CutterL

10/28/2017 2:05 PM

DKC: Bullet Bog Bop The 1st of my short DKC series, each of these levels sort of have two different level themes put into one course. This one is a swamp that has a sort of flowing water gimmick on...

Discussions Super Mario Maker Community

CutterL

10/28/2017 1:59 PM

Open Closed

SMM Maker Meeting Finale

This may not be the typical Maker Meeting since I know a lot of us are not too active in the game nowadays, plus Mario Odyssey just released, but I'd like to host ...

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CutterZ

10/28/2017 8:41 PM

This is probably the last level I will upload before Miiverse ends. B66B-0000-036A-A730. I uploaded two others that I had made about a year or two ago. one is a short puzzle level involving mushroo...

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Ben

10/28/2017 10:12 PM

I'll be sure to post my recent course here when I get the chance, these meetings were a good idea, the courses shared here are usually good quality. I think I owe many of my stars to these meeting...

Discussions Super Mario Maker Community

Mike B

10/27/2017 1:08 PM

Open Closed

Feedback Exchange: Bowser's Walljump Castle

I recently revised my walljump level and would like some feedback on it. If you provide some constructive feedback on this course and leave me a screenshot to one ...

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Eeee-Money

10/01/2017 2:08 PM

Took me a while to remember this trick!

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LUIS♪

09/30/2017 8:25 PM

Discussions RPG Maker Fes Community

Atma

07/15/2017 11:47 AM

Open Closed

Kill/ Gathering Quests?

Does anyone know how to make these kinds of quests on here? I looked up tutorials, but they're only for the computer version...

Play Journal Entries RPG Maker Fes

Maddie

08/01/2017 11:51 AM

I need help how to make cut scenes and events. I would like a screen shot as an example

Play Journal Entries RPG Maker Fes

.Zelda.

07/28/2017 11:52 AM

Only one here who doesn't understand how 'Switches' work? Like, honestly, I don't get it. Could someone please explain this to me?

Discussions Super Mario Maker Community

Fin-Codius

08/30/2017 5:37 PM

Open Closed

Are you looking hard level that isn't unfair?

Come-on and try some of my courses. They might be hard, but not insane hard. No deathtraps or cheap tricks. Clear rates are mostly around 5-15%. Just some skills n...

Discussions Super Mario Maker Community

Mike B

08/29/2017 2:19 PM

Open Closed

Miiverse will end soon, but Super Mario Maker won't yet.

Quote from the NoA Support Page: "Super Mario Maker will be updated to allow users to continue sharing courses once miiverse ends." This means everything except c...

Play Journal Entries RPG Maker Fes

um

08/27/2017 12:06 PM

Wenn man schon ein so limitiertes Tool rausbringt, sollte man dann wenigstens nicht DLC veröffentlichen, der 45-60€ kostet.